Games I Have Worked On


(See also Apps I Have Worked On)

For Arctic Empire

Year Platform Title Role
2016 Amazon Royal Online Casino Changed table unlock method and added support for Amazon Underground platform. (C++, Cocos2d-x)
2015 Apple Watch Baccarat, Blackjack (Royal Online Casino) Created Apple Watch versions of games. (Objective-C, C++, WatchKit)
2015 iOS/Android Video Poker (Royal Online Casino) Upgraded poker library to handle wild cards. Updated UI and added new game modes and sharing features. (C++, Cocos2d-x)
2014 iOS/Android Nicki Minaj’s Twerk-A-Lot Wrote scoring/accelerometer code and added sharing features. (C++, Cocos2d-x)
2014 Android/BB10 Shot Roulette Ported game to Android and Blackberry. (C++, Cocos2D-X)
2014 Android Empire Casino Ported suite of games from iOS to Android. Changed load/save and UI code from iOS-only to cross-platform. (C++, Cocos2d-x)
2013 iOS Showdown: The Card Game Co-wrote iOS client, with a focus on networking code. (C++, Cocos2d-x, EncMQ)
2013 iOS Office Attacks Worked on SWF renderer to reduce download by hundreds of MB and fit more enemies into RAM.
Also worked on online trading system and game logic. Created online workshop demo, launch video trailer, and 30 dev diary entries. (Objective-C, Cocos2d, PHP, MySQL, Cocos2d-JS, Adobe Premiere)


For Magmic

Year Platform Title Role
2015 iOS/Android Rubik’s Cube Added cross-promotion, ads and other monetization features. (C#, Unity)
2014 iOS New York City Crosswords Added newsletter and video ad monetization. (Objective-C)
2014 OSX Blokus Helped port game from iOS to OSX. (C++, Cocos2d-x)


For Artech Studios

Year Platform Title Role
2011 Xbox360/PS3 Atari SMASH (Cancelled) Worked on 30 microgames for an Atari-themed Mario Party-style game.
2011 XBLA/PSN Wildlife: Forest Survival (Cancelled) Worked on breeding and menu code.
2010 XBLA/PSN The UnderGarden Worked on level editor and supported level design team. (Trailer)
2009 PC/Mac I Spy Treasure Hunt Converted old Macromedia Director project to work on modern hardware. (Flash)
2009 Wii Littlest Pet Shop: Friends Worked on “Suds” and “Pet Possibilities” minigames.
2009 PC/Mac Sports Illustrated Kids Created minigames for four sports-related CD-ROMs. (Flash)
2008 PC/Mac I Spy: Fun House Programming Lead. (Demo/Trailer) (Flash)
2008 PC/Mac Read and Learn Bible: New Testament Programming Lead. (Flash)
2008 PC Boogie Bunnies / Aces of the Galaxy Created installer for each. (InstallShield)
2007 Web Boogie Bunnies (Cancelled) Programming Lead. (Flash)
2007 DVD Read and Learn Bible: New Testament DVD Programming Lead.
2006 DVD & Board Monopoly Tropical Tycoon Enhanced company’s DVD emulation software to handle DVD opcodes.
Created check discs with all assets for multiple languages. Edited trailer video.
2006 DVD Goosebumps DVD Programming Lead.
2006 DVD I Spy DVD Programming Lead.
2005 PS2 Friends: The One With All the Trivia Game and menu code.
Video conversion and compression. (NTSC and preview automation)
2005 DVD & Board Clue Created check discs with all assets for multiple languages.
Video conversion and compression. (NTSC and PAL automation)
2005 DVD & Board Candy Land DVD Programming Lead.
2005 Xbox Raze’s Hell Map design and multiplayer testing. (Trailer)
2004 DVD & Board Trivial Pursuit: Lord of the Rings Edition “Who said it?” question video editing and effects.
NTSC to PAL video conversion.
2004 DVD Time Troopers “Time Tunnel” overlay graphics and DVD code. Edited “Making Of” video.
2004 PS2 Trivial Pursuit Unhinged “Flash mode” game code and other features.
2003 PS2 Wheel of Fortune Game and interface code.
2003 PS2 Jeopardy! Ported PS1 game to PS2. Updated with new interface.
2000 PS1 Jeopardy! 2nd Edition Game and interface code.
1999 PC Monopoly Code for online chat and item/money trading interface.



Self-Published / Game Jams

Year Platform Title Role
2015 DOS/Web Fisharium Originally created for 2002 GameDev.net ASCII Fishtank Mini Contest. (Received 1st place)
Updated in 2015 with new features and “Floaty Fish” game. (C, pdcurses, em-dosbox)
2014 Web ZedHead Created game (code, art, sound) in 48 hours for Ludum Dare 31. (Cocos2d-JS)
2014 Web 30 World Created game (code, art, sound) in 48 hours for Ludum Dare 30. (Cocos2d-JS)
2012 Web boing SMASH Created game (code, art, sound) in 48 hours for Ludum Dare 23. (Flash)


Books

Year Publisher Title Role
2016 Packt Publishing Cocos2d Cross-Platform Game Development Cookbook – 2nd Ed Did technical review for latter half of book.