Games I Have Worked On
(See also Apps I Have Worked On)
For Arctic Empire
|2016||Amazon||Royal Online Casino||Changed table unlock method and added support for Amazon Underground platform. (C++, Cocos2d-x)|
|2015||Apple Watch||Baccarat, Blackjack||(Royal Online Casino) Created Apple Watch versions of games. (Objective-C, C++, WatchKit)|
|2015||iOS/Android||Video Poker||(Royal Online Casino) Upgraded poker library to handle wild cards. Updated UI and added new game modes and sharing features. (C++, Cocos2d-x)|
|2014||iOS/Android||Nicki Minaj’s Twerk-A-Lot||Wrote scoring/accelerometer code and added sharing features. (C++, Cocos2d-x)|
|2014||Android/BB10||Shot Roulette||Ported game to Android and Blackberry. (C++, Cocos2D-X)|
|2014||Android||Empire Casino||Ported suite of games from iOS to Android. Changed load/save and UI code from iOS-only to cross-platform. (C++, Cocos2d-x)|
|2013||iOS||Showdown: The Card Game||Co-wrote iOS client, with a focus on networking code. (C++, Cocos2d-x, EncMQ)|
|2013||iOS||Office Attacks||Worked on SWF renderer to reduce download by hundreds of MB and fit more enemies into RAM.
Also worked on online trading system and game logic. Created online workshop demo, launch video trailer, and 30 dev diary entries. (Objective-C, Cocos2d, PHP, MySQL, Cocos2d-JS, Adobe Premiere)
|2015||iOS/Android||Rubik’s Cube||Added cross-promotion, ads and other monetization features. (C#, Unity)|
|2014||iOS||New York City Crosswords||Added newsletter and video ad monetization. (Objective-C)|
|2014||OSX||Blokus||Helped port game from iOS to OSX. (C++, Cocos2d-x)|
For Artech Studios
|2011||Xbox360/PS3||Atari SMASH (Cancelled)||Worked on 30 microgames for an Atari-themed Mario Party-style game.|
|2011||XBLA/PSN||Wildlife: Forest Survival (Cancelled)||Worked on breeding and menu code.|
|2010||XBLA/PSN||The UnderGarden||Worked on level editor and supported level design team. (Trailer)|
|2009||PC/Mac||I Spy Treasure Hunt||Converted old Macromedia Director project to work on modern hardware. (Flash)|
|2009||Wii||Littlest Pet Shop: Friends||Worked on “Suds” and “Pet Possibilities” minigames.|
|2009||PC/Mac||Sports Illustrated Kids||Created minigames for four sports-related CD-ROMs. (Flash)|
|2008||PC/Mac||I Spy: Fun House||Programming Lead. (Demo/Trailer) (Flash)|
|2008||PC/Mac||Read and Learn Bible: New Testament||Programming Lead. (Flash)|
|2008||PC||Boogie Bunnies / Aces of the Galaxy||Created installer for each. (InstallShield)|
|2007||Web||Boogie Bunnies (Cancelled)||Programming Lead. (Flash)|
|2007||DVD||Read and Learn Bible: New Testament||DVD Programming Lead.|
|2006||DVD & Board||Monopoly Tropical Tycoon||Enhanced company’s DVD emulation software to handle DVD opcodes.
Created check discs with all assets for multiple languages. Edited trailer video.
|2006||DVD||Goosebumps||DVD Programming Lead.|
|2006||DVD||I Spy||DVD Programming Lead.|
|2005||PS2||Friends: The One With All the Trivia||Game and menu code.
Video conversion and compression. (NTSC and preview automation)
|2005||DVD & Board||Clue||Created check discs with all assets for multiple languages.
Video conversion and compression. (NTSC and PAL automation)
|2005||DVD & Board||Candy Land||DVD Programming Lead.|
|2005||Xbox||Raze’s Hell||Map design and multiplayer testing. (Trailer)|
|2004||DVD & Board||Trivial Pursuit: Lord of the Rings Edition||“Who said it?” question video editing and effects.
NTSC to PAL video conversion.
|2004||DVD||Time Troopers||“Time Tunnel” overlay graphics and DVD code. Edited “Making Of” video.|
|2004||PS2||Trivial Pursuit Unhinged||“Flash mode” game code and other features.|
|2003||PS2||Wheel of Fortune||Game and interface code.|
|2003||PS2||Jeopardy!||Ported PS1 game to PS2. Updated with new interface.|
|2000||PS1||Jeopardy! 2nd Edition||Game and interface code.|
|1999||PC||Monopoly||Code for online chat and item/money trading interface.|
Self-Published / Game Jams
|2015||DOS/Web||Fisharium||Originally created for 2002 GameDev.net ASCII Fishtank Mini Contest. (Received 1st place)
Updated in 2015 with new features and “Floaty Fish” game. (C, pdcurses, em-dosbox)
|2014||Web||ZedHead||Created game (code, art, sound) in 48 hours for Ludum Dare 31. (Cocos2d-JS)|
|2014||Web||30 World||Created game (code, art, sound) in 48 hours for Ludum Dare 30. (Cocos2d-JS)|
|2012||Web||boing SMASH||Created game (code, art, sound) in 48 hours for Ludum Dare 23. (Flash)|
|2016||Packt Publishing||Cocos2d Cross-Platform Game Development Cookbook – 2nd Ed||Did technical review for latter half of book.|